There is a thin but challenging line that separates the real from the unreal, the possible from the impossible. Charlotte Taylor and her project Maison de Sable perfectly embody this concept.
After obtaining a degree in Fine Art and attending Goldsmith University, Charlotte Taylor found her path, starting with large-scale illustration, a discipline that involved a phase of 3D modeling to work with the right proportions. Then, in a natural evolution, the illustrations turned into 3D renderings, not only of small pieces of furniture but also of glimpses of homes, entire spaces, and even huge imaginary dwellings.


While Charlotte Taylor continues to work as a set designer, in 2018, she gave life to the Instagram profile (and project) Maison de Sable, where we find two different types of content. On the one hand, there are projects from other designers that Charlotte shares, turning the profile into a sort of archive with the best projects that blend architecture, visual design, and 3D modeling. On the other hand, we have projects that Charlotte creates in collaboration with young and emerging visual artists.


Scrolling down and looking back in time, we can notice how the style of the young designer has changed: initially, the aesthetics of the places she created from scratch recalled the work of artists like de Chirico or Escher, but today the lines of the imaginary houses she brings to life are more fluid.
These are impossible architectures, where there is no real boundary between nature and architecture, between rocks and walls, between the floor and water. However, they all have one thing in common: they manage to convey a sense of peace that makes us hope that someday something even remotely similar to the houses Charlotte imagines could become real.




