Tomasz Woźniakowski is an illustrator, 3D animator, musician, and independent video game developer based in Szczecin, Poland. His work stands out for its radical vision of the human body: distorted forms, extreme disproportions, bodies that liquefy and transform into unstable matter. His aesthetic blends digital surrealism and corporeal imagery, creating figures that seem suspended between dream, nightmare, and constant mutation.
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Tomasz Woźniakowski and his Technique
Using digital tools such as Blender, GIMP, and Illustrator, Woźniakowski constructs images in which the human figure loses all anatomical rigidity, becoming something hybrid, fluid, almost organic. His visual research is not only technical but deeply conceptual: the body becomes a battlefield between identity and metamorphosis, between physicality and dissolution.

His powerful and unmistakable visual language has led him to collaborate with outlets like The New York Times and Fast Company, where he translates complex themes into intense and poetic images. In personal projects such as the short film Pioneer, the artist explores horror atmospheres and surreal deformations through 3D animation, drawing the viewer into a dense, deformed, magnetic universe.
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Beyond illustration, Tomasz is also dedicated to music and the development of experimental games—activities that fuel his cross-disciplinary vision and place him in a rare niche: that of artists capable of uniting aesthetics, technique, and unease into a single expressive gesture.


